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Sony's PlayStation ii has a mammoth itemize of games, and inside this reside some of the all-time games ever made. TimeSplitters 2 , Metal Gear Solid ii , Concluding Fantasy X , Shadow of the Colossus , and many, many more made the second generation of Sony's platform the go-to identify for gamers, only for every archetype there were several turkeys, besides as some genuinely swell titles that missed out on the dear. These hidden gems may have their own cult following, or have now been recognized every bit the classics they are years after their initial release. But at the fourth dimension, they simply failed to make an impact, either critically or commercially.
Permit's take a wait at 50 such titles.
50. Manhunt

We're going to commencement with a controversial entry. Manhunt wasn't underappreciated in the archetype sense of the discussion. Information technology sold fairly well, and certainly got plenty of attention. This attention, however, was for all the wrong reasons, which virtually of us will exist all too familiar with and then we won't go into it here. Underneath all of the controversy lay some truly great, oft overlooked gameplay. Accept away the violence and snuff movie content, and you have a surprisingly solid and well realized stealth title that requires careful planning and a tactical arroyo to taking downwards your foes.
Sure, the violence and grimy, gruesome aesthetic fabricated it stand out, and grabbed all of the headlines, something Rockstar most certainly went for, but the game itself was cracking, and it'south a shame many people may have missed out on this due to the less tasteful elements of the title.
49. The Warriors

This is another Rockstar outing, which started life on the PSP earlier being ported to the PS2. Based on the 70s picture show of the same proper name, The Warriors was a prequel of sorts to the events of the motion-picture show, depicting the origins of the titular street gang and looking at each larger-than-life graphic symbol in more detail.
The journey to that fateful coming together with Riffs leader, Cyrus, was handled by a brawler-style mechanic that permit yous take on the gang's various rivals in mitt-to-hand combat. Add together in mini-games for stealing auto radios, robbing stores, and spreading your gang'due south graffiti tag everywhere, and y'all've got a game that successfully captured the feel of the moving picture, while expanding on the original story, providing a deeper await at the Warriors themselves. If merely a game based on a 70s movie would have excited the gaming crowd more.
48. Rygar: The Legendary Adventure

Pre-dating theGod of State of war series, Rygar was an update of the arcade and NES championship, and included Devil May Cry -style play. Every bit Rygar, players journeyed around the island of Argus engaging all sorts of mythological threats. The weapon of choice was the Diskarmor, essentially a shield on a chain. Much similar Kratos' Blades of Chaos, this gave Rygar an impressive range of attacks, and the upgradable shield could grant new abilities. It could also summon powerful deities.
Although nowhere near as polished or impressive equally the God of War series, which would make it effectually three years later on, Rygar was a practiced action adventure, and 1 that flew well under the radar of many.
47. Extermination

Survival horror is one of the defining genres of the early PlayStation era, and later on Resident Evil 'southward arrival on the PSOne thrust it into the mainstream, many clones emerged. Nosotros're all familiar with the likes of Silent Hill, but we'd wager y'all may take missed out on Extermination.
A full 3D survival horror, Extermination may have been plagued with some of the worst voice acting ever (which was actually slowed down or sped upwards to fit the lip syncing, with hilarious results), just the cadre gameplay was great.
As part of an elite military team, you lot were sent to investigate an Antarctic research facility that had gone nighttime, and arrived to findThing -like creatures everywhere, with few survivors.
The game made use of traditionalResident Evil -style gainsay and exploration, but featured some great additions. The modular weapon you carried could be fully customized, and various ecology puzzles were put into play. Alongside this, ammo was very scarce, and so running from combat was oftentimes advisable. Dennis, the protagonist, could become infected with plenty exposure to enemies.
Far from the finely polished Capcom series, Extermination was still a great entry into the genre, and it did some things better than its bigger budget stable mates.
46. Dirge of Cerberus: Terminal Fantasy Vii

Square Enix (originally Squaresoft) clearly knows that the seventh installment of the Concluding Fantasy series is popular, and has produced a number of spin-offs, including this, Dirge of Cerberus .
DoC moved the series from plough-based RPG to third-person action shooting. Wielding his Cerberus pistol, too as a machine gun and shotgun, FFVII fan favorite Vincent Valentine battles Deepground, an system planning to revive a creature called Omega.
The game mixed shooting with RPG elements to create a mash-up of the genres. Information technology didn't delight many FFVIIfans, who disliked the action approach, but this is a shame. The game, although not a masterpiece, was actually pretty good, and featured some nice mechanics and enjoyable battles. And, we got to play as Vincent Valentine, which was always a bonus.
45. Gungrave

An odd one this. Gungrave was a straightforward third-person shooter that featured some unique and impressive design, especially its characters.
Grave, the principal character, was a reanimated gunslinger who carried a large coffin full of weapons on his back. Combat was fast and fashionable, reminiscent of films like Equilibrium, and Grave's use of his pistols and special weapons made for a swell flake of arcade activeness.
Sadly, the game was both brusk and overly linear, only it did spawn a sequel, not to mention an anime, which isn't bad for a game nigh PS2 owners probably never even know existed.
44. Lifeline

Games that are controlled by move controls or cameras are quite common now in the wake of the Wii and Kinect. Even earlier attempts, similar Sony's Middle Toy , made the idea of controlling a game with your body into a reality. Notwithstanding, the PS2 also dabbled with vocalisation control, and Lifelinewas a very interesting experiment.
Tagged a "Vox Action Adventure," Lifeline was assault a orbital hotel in the aftermath of a breakout of deadly creatures. Information technology put players in the part of a stranded man stuck in the hotel's control room. The only way to survive was to guide cocktail waitress, Rio, through the hotel using voice commands, handled by the PlayStation Mic.
Using this communication, the 2 had to explore the hotel, boxing monsters, and ultimately escape, in a survival horror-style.
Although the song input scheme was far from perfect, it didn't terminate Lifelinefrom gaining a cult following, and although largely ignored on release, information technology was a forerunner to many of today's titles that feature voice commands. Lifeline was an impressively ambitious take on the horror genre.
43. Deus Ex

Deus Ex is widely considered to exist one of the greatest games ever made. It sold well on PC and won masses of awards. It redefined what nosotros thought was possible in a video game, and the FPS genre, and out of all the games out there, this is i of the elite few to come so close to sheer perfection. It went on to spawn two sequels, and is at present very much dorsum in the public centre.
So, why did the PS2 port of Deus Ex fall so flat? It arrived with fiddling fanfare, and didn't practice all that well commercially, despite having some improved visuals and CG cut scenes. Compared to other FPS or RPG titles on the platform, it was a non-outcome, and this is only shocking.
Only coming in depression on this listing due to the original'due south success, the PS2 version featured some changes due to the hardware's limitations, such as reworked levels and hub areas split into loading zones, but on the whole, this was a great port of a sublime PC masterpiece, and it should have performed and then much improve than it did.
42. Mister Mosquito

One of the strangest ideas for a game you'll see, Mister Mosquito placed y'all in the part of a cartoon musquito who has to suck the blood of various members of a family as they become about their daily lives.
Sucking blood isn't every bit simple as it sounds, though. You had to notice the right spot on the body that would let you go unnoticed. If your target started to become aware, you lot needed to retreat, lest you be squashed into mush.
With typical Japanese way, and some surprisingly well-handled gameplay, Mister Musquito is a championship you should bank check out.
41. Musashi: Samurai Legend

Mayhap i of the least known Square Enix titles, Musashi: Samurai Legend was an action RPG title starring a ridiculously pointy-haired sword-slinger. It was a cartoon-themed gainsay championship played in the 3rd person, and information technology was actually very skilful.
As Musashi, you lot roamed around various locations fighting robotic enemies, able to cutting them into various pieces with a powerful katana. Yous could learn enemy attacks and use them against your foes, and side quests could exist undertaken to earn more experience. A good, well presented game.
40. Gregory Horror Evidence

Based on the blitheness of the aforementioned name, Gregory Horror Show was a rather surreal title starring cake-head characters. It was a survival horror-mode adventure set in a strange hotel run past an anthropomorphic mouse, and inhabited by guests who acquit the souls of the dead.
Your goal was to collect these souls and return them to Expiry, but the guests didn't part with their soul bottles hands, and after you collected a soul, that guest turned hostile, roaming the hotel looking for you. More guests checked in as you lot progressed, opening up more of the hotel, and in club to succeed afterwards, stealth needed to be used to avoid enemies.
It was a refreshingly different have on survival horror, and one that not enough people discovered. Shame.
39. Fahrenheit

Too known as Indigo Prophecy , Fahrenheit came from Quantic Dream, the studio that also brought united states Heavy Rain , Across: Two Souls , and the before Nomad Soul . Similar the later games, Fahrenheitwas largely a glorified QTE, but information technology besides had a little more gameplay, and the story was intriguing enough to draw you in, even if it went a scrap Pete Tong toward the end.
When your start moments in a game are spent hiding a dead torso, apparently your own handiwork, before a police officer finds you, you know you're in for something a fiddling special, and that's just what Fahrenheit was. Information technology was a game with enough of depth in its story, and interesting characters make it a definite recommendation if you lot missed it, peculiarly if you lot're a fan of Quantic's later work.
38. Second Sight

Coming out at around the aforementioned time every bit Psi-Ops (run into subsequently in the list), Codemasters' Second Sight , developed past TimeSplittersdeveloper Free Radical, was overshadowed by the more action-oriented competition, and the slower pacing put many off.
In truth, even so, Second Sightwas a better game in many respects, with a far more interesting story and more than intelligent use of mind powers. Sadly, it but wasn't as satisfying, and the powers on offer lacked the oomph of those seen in Psi-Ops , fifty-fifty those that were similar, such as telekinesis, which was slow and plodding in 2d Sight .
Still, the amnesia-fuelled plot coupled with Free Radical's distinctive visuals and excellent presentation made this a bang-up game, even if almost begged to differ when it was released.
37. Projection Snowblind

Originally planned as an activeness-oriented and multiplayer entry in the Deus Ex series, Project Snowblindbecame a more generic FPS, but 1 that managed to be a pretty proficient championship still, replete with dainty visuals and some decent gameplay.
As the ridiculously named Nathan Frost, an augmented soldier, you fought against an enemy force using a range of powers and advanced weaponry. All weapons featured primary and secondary modes, and Nathan could hack enemy security with his 'Icepick' gun. Many levels also allowed for multiple approaches, a holdover from Deus Ex , but for the most part, information technology was action shooting over stealth.
36. Cold Winter

This is a lesser-known FPS that was fix in a spy-axial earth and used a more realistic arroyo than most. It crossed James Bond with MacGyver , and although non the most technically impressive FPS on the PS2, it was a real surprise.
You could not simply utilize various weapons and stealth tactics to achieve your goals, but yous could too find a variety of objects in the world you could utilise to craft makeshift weapons and tools, such equally petrol bombs and lock picks. In that location were plenty of secrets to be plant, and the espionage story was interesting, if a lilliputian cliché.
35. Tenchu: Wrath of Sky

Forth with Metal Gear , the Tenchu serial was one of the most important releases in the console-based stealth genre, and Wrath of Heaven is arguably the all-time entry in the serial (don't even recall nearly trying the Wii's Tenchu: Shadow Assassinators if you lot value your sanity). The games did well enough on the original PlayStation, but by the time Wrath of Sky rolled effectually on the PS2, interest had waned somewhat, which was a shame as this was a superb stealth outing.
Information technology featured well-designed and challenging missions, two playable characters (with their own stories, finer doubling the game's length), and had some actually creepy content, all wrapped up in mystical Chinese lore.
Ninja warriors were supposedly masters of stealth and the art of remaining undetected, and so Tenchu was the perfect title to utilize the increasing popularity of the gameplay fashion.
34. Frequency/Aamplitude

Earlier Guitar Heroand Rock Bandemerged from Harmonix, there was Frequency and Amplitude. Like their eventual successors, these were music games set on ever-scrolling tracks that challenged players with hitting on screen queues to play music.
Different GH and RB , no instruments were needed, and a spaceship was moved from track to track using the joypad, each rails containing a different instrument or vocal. To practise well yous needed to keep every track going by hitting the respective buttons at the right time.
It was the gestation of the inevitable plastic guitar series. Without these ii titles, we may never have been able to strum along to Foo Fighters or Queens of the Rock Age on our Fisher Toll Fenders.
33. Transformers

Before Loftier Moon Studios managed to release two proficient Transformers games ( State of war for Cybertron and Fall of Cybertron ), most video game adaptations of the robots in disguise were atrocious, salve for one. Melbourne Business firm created the 2004 Transformers championship on PS2, and information technology was a very good game, arguably better than High Moon's, in fact.
Spread across a range of large, open up levels, which actually made use of vehicle modes, y'all could pick from three different Autobots (Optimus Prime, Crimson Alert, and Hot Shot) to commence on some very challenging missions, with many ending in a difficult boss boxing confronting a notable Decepticon, such as Starscream.
Each Autobot had strengths and weaknesses, and the Mini-con characteristic, which used tiny, collectible robots, could add all sorts of user-configurable powers to the heroes, granting meliorate firepower, defense force, higher jumps, and so on. Y'all could even equip a hang-glider power that immune limited flight.
It looked dandy, controlled well, and was a real surprise for fans who had gotten and then used to video games taking a dunp on their beloved franchise.
32. Summoner

Developed by Red Faction and Saint'southward Row creator Volition, Summoner was an attempt to deliver a PC-way RPG to the panel audience, and although it didn't practise well commercially, it managed its goal quite well (and was somewhen ported to the PC).
You lot controlled Joseph, a Summoner who could call into boxing various powerful creatures. Besides equally Joseph, other party members also joined the quest, and you could have command of these, too. The game featured a myriad of side quests, and combat was real fourth dimension. There was also a salubrious corporeality of Diablo -manner loot finding to exist done.
A sequel to Summonerwas released, and although technically better, with a bigger game world and more features, it wasn't as skilful as the commencement game.
31. Klonoa 2: Lunatea's Veil

We featured the starting time Klonoa in our listing of underappreciated PS1 games, and the series continued to print with its PS2 outing, which also went largely unnoticed, despite critical acclamation.
It possessed similar gameplay to the showtime game in the serial, admitting with better visuals, and the 2.5D platforming was every bit as enjoyable equally it was the first time around, even more than so with the tweaks and refinements that came with the new platform.
xxx. SOS: The Final Escape

Also chosen Disaster Report , this is a unique survival game that doesn't utilise the usual horror formula, simply instead puts you slap bang in the center of an convulsion. Every bit i of the few survivors left on an artificial island city, yous have to escape the collapsing urban environment, surviving harrowing situations every bit you lot go.
Keith Helm is the protagonist of the game, and shortly after the championship'due south opening, he meets upward with Karen Morris, another survivor of the quake. The two help each other out, and proceed through the urban center, surviving aftershocks and the troubles that they bring. Somewhen, the story takes a sinister turn, revealing that the convulsion wasn't entirely unexpected, and stray plans were afoot.
Surviving in the metropolis not only required plenty of agility and avoidance of collapsing buildings, just you also had to find h2o to continue your free energy levels up, and the other survivors yous encountered would need to be looked subsequently. There was even a choice of companion, with each opening up dissimilar areas to explore. Information technology was a great little game that came out of nowhere, and disappeared just as fast.
29. Odin Sphere

A very stylish title from Atlus, Odin Sphere told the stories of five different characters, whose destinies overlapped and revealed the whole motion-picture show slice past piece as players unfolded each "book." These five characters all had their ain unique feel, and although a character may be a protagonist in i book, they could actually be revealed equally an antagonist in another.
It was good storytelling, all wrapped up in cute 2nd, side-scrolling combat, and with v character stories to play through, magic to wield, a cooking system, and a crafting chemical element that immune for the cosmos of new items, there was plenty to do. More than games using this eye-communicable fashion would follow, such as the Wii's excellent Murumasa: The Demon Blade .
28. Oni

Certainly one of Rockstar'south bottom-known titles, Oniwas an anime-themed third-person action title developed by a division of Bungie, the studio best known for the Halo serial. It was set in a futuristic dystopian Earth and starred the regal-haired heroine, Konoko, an agent of the Technological Crimes Job Forcefulness (TCTF). Konoko learns that her truthful by has been hidden from her by the TCTF, and she attempts to find the truth, which leads to plenty of shooting and fighting.
Oni mixed ranged combat using an array of weapons with melee attacks, and the whole game was presented with minimalistic visuals that allowed for super smoothen and fast combat. It was also very difficult, and mastering Konoko's various special moves and getting the most out of each, ammo-limited weapon was essential.
This game was a classic 'one more try' championship. For every decease, you progressed that lilliputian chip further, and this brought with it a sense of existent achievement.
27. XIII

I of the get-go cel-shaded titles, 13 took cues from Jet Set Radio , but was an FPS set in a comic world. Equally the initially nameless agent known just as XIII, you had to progress through the various, comic-style levels to uncover a sinister conspiracy.
The game was a traditional FPS, based on an 80s comic book of the same name. The amnesia-suffering protagonist is accused of the murder of the president, and spends much of the game trying to clear his name, finding out that he's actually part of a group called the XX, which plans to take over the government.
The activity is presented in a slick, comic console mode, with kills popping up as separate panels for added effect. The cadre gameplay too mixed in stealth, with silent weapons bachelor for covert kills, and a special sixth sense allowed XIII to hear where enemies were via an onscreen 'tap, tap, tap' comic effect display.
It was a long and enjoyable title that delivered a different take on the standard FPS formula, but information technology was sadly never revisited.
26. Wild Arms 5

This was an impressive, and sprawling RPG ready in a futuristic, Wild West-themed globe ruled by invading aliens. It'southward anime mode was complemented past some unique combat and exploration.
As protagonist Dean, players teamed up with diverse other characters, and used the ARM weapon system to combat foes. Each character had his/her own ARM, which was basically a unique weapon with diverse special attacks.
Wild Artillery is a keen RPG series that's never managed to gain the popularity of the bigger names, and this is one of the best outings of the series.
25. Darkwatch: Curse of the Due west

A lesser known FPS, Darkwatch was a smashing game set in a Gothic Wild West. Protagonist Jericho Cross was an outlaw on the verge of one of his biggest train robberies. Unfortunately, he targeted a train belonging to the Darkwatch, an order of monster hunters, and he released a powerful vampire lord. Later on he'southward turned into a vampire by said lord, he'southward enlisted into the ranks of the Darkwatch, and has to fight against the strength he released into the world.
Darkwatch featured solid FPS gameplay with horse riding shooter segments and some useful vampiric abilities, which were unavailable in missions ready during the daytime, making the thespian rely on standard tactics. It had a great art way, and was originally planned every bit a serial, but this never happened equally the sequel was canned.
24. Shin Megami Tensei 3: Nocturne

The Shin Megami Tensei series is popular in Japan, but has failed to make equally big of an touch in the West. Nocturne (as well called Lucifer's Call ) was one of the best in the series. This is odd, equally information technology was similar to Pokemon, in that you could tame and recruit enemies, selecting them to fight alongside you in boxing.
This was achieved using a negotiation organization in which you had to persuade a demon to fight for you. Some demons were easy to recruit, while others were far more than difficult. These demons could likewise be fused together to create more powerful creatures.
Shin Megami Tensei III: Nocturne had great presentation and the traditional turn-based gainsay was helped along by the unique demon-taming features and dark story. Dante from Devil May Cryeven made a cameo appearance.
23. The Getaway

Although Sony's London-based GTA clone was nowhere near as expert equally we'd hoped – plagued with clunky controls, dodgy pattern choices, and an awful camera when on-foot – there was however something about it that drew you in.
Perhaps it was the meticulously recreated map of London, the Snatch -fashion adult dialogue, or the photo-realistic visuals. The Getaway was an entertaining, if often frustrating experience (remember that hair-pulling laser security bit? Oh, skilful lord). It as well had two carve up stories, with the completion of Mark Hammond's campaign opening upward Flying Team detective Frank Carter'south series of events, depicting the other side of the thin blue line.
A skillful story and decent delivery can make all the difference, and The Getaway , although certainly not Oscar-winning cloth, had a proficient, Cockney-laden criminal offense story. Racing through the streets of London instead of the usual American cities was a breath of fresh air. Oh, and ignore the sequel, it was rubbish.
22. Primal

Developed by Sony's Cambridge studio, Centralwas a large title at its time of release, and much hype was fabricated of the third-person scrapper.
Primal starred Jennifer Tate, a girl who finds herself involved in a battle of chaos and society. Travelling through four different demonic dimensions, Jen and her partner, a gargoyle called Scree, fought all sorts of creatures. As she entered each realm, Jen gained the power to transform into a demon representing that realm. These forms granted her various abilities, such as powerful attacks, long range strikes, and the ability to breathe underwater.
Visually stunning for the time, Primalwas a brilliantly polished game, and although the gameplay got a little bit repetitive, it was an enthralling adventure, and one that simply savage off the radar.
21. The Suffering

Ane of the most disturbing and fierce action horror titles ever made, The Suffering was a great third/first-person adventure that put players in the part of a convicted murderer, Torque, who allegedly murdered his married woman and child.
Torque is sent to Abbot State Penitentiary, which soon gets hit by an earthquake, unleashing all sorts of hellish creatures, which Torque has to deal with.
The Suffering featured some great creature designs, not surprising as they were created by Stan Winston (the make-up effects chief behind Aliens , Terminator , and Jurassic Park ). Each brute personified a method of execution used on the prisoners of Abbot State over the years.
There were some genuine scares to exist had, and the mixture of shotgunning nasties and solving various puzzles worked well, all supported by a good story. Well worth seeking out if yous haven't played it, which is likely.
twenty. Kill Switch

Take you played Gears of War , Mass Consequence , Uncharted, or any one of the myriad of embrace-based shooters that saturate the market place? You lot probably have, just without Kill Switch , you lot may not have had the take chances.
Yous see, this relatively unknown third-person shooter from Namco is widely credited as creating, or at least popularizing the encompass mechanic nosotros at present meet so often. Gears of War creator Cliff Bleszinski has even gone on record as proverb that Kill Switch was a major influence on the Gears serial, saying "it had the best cover system at that time" during the Game Developers Choice Awards.
The game stars soldier Nick Bishop, who is remotely controlled past an operator elsewhere, and equally the game progresses, Nick experiences flashbacks of repressed memories, leading to plot twists and a conspiracy.
It was a adequately bare bones, budget game, with minimal polish, only it played very well, and the embrace system made information technology stand out, giving gainsay a big enough twist, and an enjoyable one at that. Information technology's worth playing but to see where the genre equally we know it today came from.
nineteen. Sly Cooper

This is ane of the biggest gaming mascot-type characters to fail to make information technology equally big as it should have. The Sly serial is a great cartoon stealth platformer, which has at present been re-released on PS3 in Hard disk form (the original trilogy). Initially adult by Infamous developer Sucker Punch, the game is a cult classic and successfully merged 3D platforming with stealth elements.
Each game, including this debut outing, saw the titular Raccoon thief pull off various heists and engage in boss battles. Sly could use the world to his advantage, shimmying upwards drainpipes, perching on vantage points, and hiding and so he could execute stealth attacks. He likewise fought foes face to face, just this was a noisy option. The end issue was a great example of 3D platforming that demonstrated the genre could exist more flexible and varied than it usually was.
eighteen. Psi-Ops: The Mindgate Conspiracy

If the aforementioned Second Sight was the slower-paced, thinking man'south psychic chance, then Psi-Ops was the choice of the trigger-happy, activity fanatic. WhereasSecond Sighthad deeper characters and a more intriguing story, Psi-Ops had by far the more enjoyable gainsay and choice of psychic powers.
As amnesiac solider Nick Scryer, y'all embarked on a serial of missions to combat an evil regime, at the same time uncovering both your past and your forgotten psychic powers, such equally telekinesis, pyrokinesis, listen control, and remote viewing. These could exist used at your discretion during your missions, and you were often allowed to experiment and tackle combat situations as you saw fit.
The various powers were handled in a far more than fluid and accessible manner than 2nd Sight , particularly the telekinesis, which was very satisfying (you lot could even pick upward and throw your enemies). The game itself, beingness a more activity-oriented third-person shooter, was a fiddling more highly-seasoned to a larger audience. Despite this, it still failed to make major waves, and was never heard from again.
17. Fatal Frame

Fatal Frame was a survival horror straight from the firm of Japanese horror titles like Ringu andThe Grudge , and as a result, it's one of the scariest games you'll play.
In this game, which put yous up against all sorts of mortiferous ghosts and spirits, you didn't play as a soldier with guns, a police force officer, or even an adult with a stick. Yous played as a young school girl armed only with the Camera Obscura. This was a magical photographic camera that could exorcise spirits, and information technology was your only defense force against the supernatural.
The fear you felt due to being so defenseless fabricated this a very unnerving experience, and every bit the story was supposedly based on diverse real events, it simply made information technology all the more than constructive at getting your heart going and wearing out the edge of your seat.
16. Project Eden

Core Blueprint was the team responsible for creating Tomb Raider , a game we all know, but it also dabbled in various other titles, including this veryTomb Raider -esque sci-fi outing.
Project Edenwas a bright conundrum in the TR mold, only this time you lot had four different characters to command, each with their own unique skills. Squad leader Carter could interrogate people and access loftier security doors, engineer Andre could repair machinery, Minoko was the hacker of the squad, and Bister was a powerful cyborg, capable of surviving hostile environments.
Using each team member's skills, you had to solve all sorts of environmental puzzles to progress deeper and deeper into the game's dangerous undercity earth, populated past trigger-happy gangs, mutants, and even worse threats.
It never got much recognition on its release, which is a damn shame asProject Eden was arguably far more involving than Tomb Raiderat the time, and the 4-manner split of characters would make for a not bad online multiplayer campaign today.
15. Killer 7

Nosotros've talked about Suda 51's surreal Killer 7 earlier and made no basic about our dear for it. The story of Harman Smith and his vii change ego assassin personalities is ane strange journey, wrapped upwards in social and political commentary and an art style that'southward simply gorgeous. It's a genuine work of art, pure and unproblematic.
Although it made its debut on the GameCube, the title also arrived on the PlayStation 2, potentially opening up the baroque risk to a new, larger audience, but it failed to do and so, and the title remains a polarizing cult archetype. If you've never played it, we urge y'all to practise then.
14. The Matter

It came out of nowhere, being a random video game of a 20-twelvemonth-quondam movie, merely The Thing was surprisingly good. Instead of focusing on the actual events of the movie, the game took place a few days afterwards. A team of U.S. soldiers were sent to investigate Outpost 31, before venturing to other facilities as they discovered the truth backside the conflicting invasion.
The game used an AI teammate system, giving actor character Blake plenty of allies. These allies were fabricated up of engineers, soldiers, and medics, and their skills were used to progress through the various locations.
The film'southward focus on fear and mistrust was also used in the game to great effect, and characters could become infected, meaning Blake would have to find and enlist the services of other survivors. Eventually, Blake discovered the truth, and afterward battling an army of alien beasts using guns, flame throwers, and other methods, he located the alien send and did battle with the big bad Thing itself, with the help of none other than MacReady.
It was a great, team-based adventure, and one that is considered to be a canonical sequel.
xiii. Shadow of Rome

Hailing from Capcom, this is quite an obscure title, which isn't usual form for the big name publisher. Set in Rome, as you may guess from the name, you lot were cast equally Agrippa, a successful full general in Rome's army. Later on the murder of Julius Caesar, Agrippa returns to find his father implicated in the murder, and his female parent sentenced to death. Agrippa is captured attempting to gratuitous his mother, and is sent to the Colosseum to participate in the gladiatorial games. Octavianus, Agrippa's friend gets involved in events, and tries to uncover the truth.
Shadow of Romewas a game of two halves. Agrippa'due south sections were all nigh brutal gainsay and action, and Octavianus' sections involved stealth and puzzle solving, and the 2 disparate styles worked well together, breaking up the violence (which was pretty graphic) with some slower-paced stealthy section that also gave you lot the take chances to explore famous areas of Rome.
The combat engine in the game was, as to be expected from a Capcom game, pretty solid, and the gladiatorial sections were challenging and satisfying. Agrippa could utilize all sorts of brutal weapons, even the severed arms of his enemies, and the arena inverse and featured various combat challenges to keep things interesting, including chariot races. There were as well sections for Agrippa outside of the arena.
Visually impressive and well put together, this was a bang-up historic combat championship that'southward well worth a punt, and information technology's much better than Ryse: Son of Rome .
12. Dark Deject

A definite cult classic RPG, Nighttime Dejectmixed the genres of RPG and RTS into i coherent package, and it was a unique and hugely enjoyable RPG romp. Equally protagonist Roan, you had to brave all sorts of procedurally generated dungeons fighting the forces of an evil genie in order to rebuild the world and its villages.
Using this "georama" style, you lot could identify various elements yous learn from dungeons, such as trees, houses, and and then on, and rebuild the mural, including the villagers themselves. Once returned, villagers could then instruct Roan on the rebuilding of the area, and once a hamlet was complete (after meeting various requirements), yous could proceed to the side by side village, advancing the quest.
Dark Couldused a weapon leveling organisation instead of the usual graphic symbol leveling, and the more a weapon was used, the more powerful it could become. These needed repairing afterwards a lot of employ, and custom weapons could be created.
The second game, Dark Chronicle , expanded even more than on the crafting and RTS nature of the series, simply this first outing is where it all began.
11. Gitaroo Man

Arriving on the market several years before Guitar Hero andRock Band , Gitaroo Human was a precursor of what was to come. Information technology didn't feature the same exact way of play as GH and RB , instead using onscreen controller prompts when in guard mode, simply it did feature a unique guitar playing interface when the role player had to strum to the music. Using the analog stick to follow the "trace line," you had to continue the aiming cone on the line while pressing buttons to play music and "assail" your foe. The modes alternated as the song progressed, meaning players had to rapidly change from attack to baby-sit, so on.
Gitaroo Man was a great title with a mannerly, even so baroque story and presentation, something we've come to expect from Japanese rhythm games.
10. Freedom Fighters

Freedom Fighters was developed by Hitman creator IO Interactive, and was a swell squad-based shooter that many PS2 owners missed.
Information technology was set to a backdrop of a fictional Russian invasion of the U.S., and players took on the part of plumber Christopher Stone. At present, this was no Mario, and Christopher didn't eat mushrooms or bound on people's heads. Instead, he packed assault rifles and Molotovs, and used guerilla tactics to take downwardly the Crimson motorcar.
Yous infiltrated enemy bases, sabotaged supplies, and mostly became a major thorn in the side of the invading army. All of this took place inside an occupied New York. Every bit you succeeded in your goals, you gained charisma. The more charisma yous had, the more followers you could atomic number 82. You could tell these allies to follow, defend, and assail, which was simple squad commanding, but functional. Each affiliate was fabricated upwards of various missions, and your actions in one mission could touch on events in another, with some actions weakening the Russian armed forces presence in later on missions.
It was a really well made and enjoyable title that was a overnice departure from the Hitman formula the studio is famous for.
9. Urban Chaos: Riot Response

Yous've heard of the Batman: Arkham series, correct? Of course you have. We're willing to bet you lot've not heard ofUrban Chaos: Anarchism Response , though. This is the debut game from Arkham creator Rocksteady Studios, and it's one of the best, and virtually highly polished FPS titles on the PS2.
You played the role of Nick Mason, an officeholder in the 'T-Null' riot response division of the police. Armed with your trusty riot shield, and a host of other weapons, your job was to take down criminals and gang members, frequently having to observe and subdue a gang leader with a not-lethal attack, at the same fourth dimension rescuing hostages.
Along the way, you enlisted help from paramedics and firefighters who could heal people, put out fires, and interruption open up doors. Your functioning was rated in every mission in a number of ways, such every bit accuracy, collectibles, and and then on. Special challenge missions also let you unlock meliorate weapons.
Urban Chaos looked dandy for a PS2 FPS, and it featured some of the most satisfying gunplay around. Caput shots in item were gratifying (and often the best style to have out foes, so mastering it was important), and the riot shield opened up new game mechanics, such every bit having to slowly arroyo a earnest-holding gang member, shielding yourself from fire until you could get in that elusive headshot. Bright.
8. Blood Will Tell

Based on the manga Dororo, Blood Will Tellwas a great game that features one of the craziest bounds for a story nosotros've seen. Y'all're Hyakkimaru, a man whose major organs and trunk parts were all stolen by demons at birth later his father, the land's ruler at the fourth dimension, made a deal with them in guild to bring peace dorsum to the land. Hyakkimaru was and then abandoned by his father, and establish by a man named Jyukai, who created artificial body parts and prosthetics to rebuild Hyakkimaru'southward body. Eventually, Hyakkimaru heard a heavenly vocalisation tell him that if he slew the fiends that took his trunk parts, he could regain them, and his humanity.
Armed with a deadly katana and twin blades concealed in his arms, too every bit an arm-mounted machine gun and a leg-mounted bazooka, Hyakkimaru set out to find and defeat the 48 fiends, accompanied by his companion, the young thief, Dororo.
Blood Volition Tell played very much like Devil May Cry , merely with larger, more than open up areas and some stealth and puzzle sections (equally Dororo). Hyakkimaru and his implanted weapons made for a great gainsay character, with all sorts of crazy moves and combos, which could be upgraded as you lot progressed. The levels were varied, and there was no cheating or shortcuts taken. You actually did seek out and impale 48 fiends, many of which were impressive bosses, and some were downright freaky. Each chapter of the game had its own mini-story, keeping things interesting. This was a brilliant fighter that actually you should dig out.
7. Marking of Kri

If Disney and Pixar weren't and then against violence, The Mark of Kri is perhaps what we may end up with. Behind the very Pixar-like aesthetics lies a violent, merely well-crafted stealth chance.
Rau Utu is a powerful warrior, who is helped by a bird called Kuzo, accepts a mission to investigate some local bandits, and is drawn into a bigger quest, with major repercussions.
The Marker of Kriwas primarily a stealth game, requiring careful use of Rau'southward scout, Kuzo, and stealth tactics to accept enemies out silently. The unique command arrangement used both analog sticks, the left for movement and the correct to sweep around the area with an aiming line, used to set on nearby foes. Rau also got a bow and special abilities, all of which were used tactically to attain his objectives.
You apace noticed merely how well produced The Marker of Kri was when you lot started playing it, and how trigger-happy the gameplay was. The characters were neat, not out of identify in whatever Disney epic, and although information technology took a while to get used to, the command scheme worked very well. Highly recommended.
half dozen. Rez

Rez is i of those classic games that always finds its mode onto lists similar these, besides as best game ever lists. At the same fourth dimension, it's also a game that many people have either never heard of or simply dismissed.
A music shooter, Rez is a trip for the optics and the ears. Information technology'south an on-rails shooter that ties the onscreen action and your success to the music. As you fight, yous add together music and sound furnishings to the soundtrack, and your onscreen avatar transforms. Everything in the game reacts to the beat of the music, and the Panzer Dragoon -fashion controls and impressive bosses all make for a short, but unforgettable shooting experience.
It's a game that'south often used in the argument of games beingness art. Ane of the virtually fashionable and addictive shooters effectually.
v. Monster Hunter

It's crazy to retrieve that a series as popular as Monster Hunter was once overlooked past most. The original Monster Hunter arrived on the PS2, and was promptly dismissed by all but those who had the time and patience to give it a real hazard.
The series is notorious for both its high difficulty and stiff controls, but underneath this is one of the most rewarding game experiences around. You lot may end up being killed time after time by that powerful wyvern, but when you finally figure out its patterns and weaknesses, and bring it down, the sense of achievement is palpable.
The hunting of the original game was accompanied by a complex gathering and crafting system, with every item farmed or carved off fallen beasts being used to make items, weapons, and armor. The game, thanks to numerous quests, many of which y'all needed to grind in club to notice rare resources, is immense. It tried its best to make you dislike it with clunky controls and a dodgy photographic camera, merely this was ane title where it was well worth persevering, just like the many sequels.
4. God Paw

Clover Studios was i of Capcom's most promising divisions before it was closed downwards. It was responsible for two of the best underrated games on the PS2, one of which was God Hand (see the next entry for the other).
God Hand , likeKiller vii , is a very divisive title. Players either get it and lap upwards the crazy combat and quirky presentation (including an admittedly terrible camera), or they play the first level and quit.
You played as Gene, a fighter who lost his arm in a gang assail. Luckily, he was bestowed with a replacement, one of the 2 God Hands, magical arms used to combat demons. With this arm now a function of him, Gene walked the Western-themed globe fighting all sorts of bonkers villains and demons with a range of over-the-top combat moves.
If you're one of the people who stuck with it (which wasn't many, apparently, hence its commercial failure and inclusion here), you plant a dandy, challenging beat 'em upwards with style, personality, and some truly enjoyable gameplay. The game'south quality isn't all that surprising, every bit Resident Evildesigner Shinji Mikami directed it.
God Pawwas a game purely aimed at skilled gamers, and certainly not the coincidental market place, hence its high difficulty. It'south a title that demands your attention.
3. Okami

It'south been called the PlayStation ii's Zelda, only Okami is far more than than a simple clone, and it'south undoubtedly one of the best games ever released on the console. Based on Japanese mythology, with a bright ink and paper art style, y'all played the office of Amaterasu, a goddess in the form of a white wolf with the ability to use the "angelic castor" to manipulate the world and create objects.
By cartoon on the screen, y'all could create bombs, gusts of wind, brand trees grow, and many other things, all with the aim of restoring life to the land, which was ravaged past the demon, Orochi.
Okami took masses of inspiration from Zelda, and played in a very similar manner, with a large, open up world, dungeons, boss fights, and skills and items required to admission diverse, otherwise sealed off areas. This was all delivered in a truly charming and beautiful manner, and information technology played brilliantly.
Okami was an epic and flawless adventure, and if at that place were whatever problems to be plant, it was the lack of real difficulty. Still, with a long and varied story with tons of side quests, memorable characters, and all sorts of extras and mini games, Okami is unmissable, which makes it all the more upsetting that it was overlooked past most, contributing to the death of a very talented studio. Damn.
ii. Ico

Aye, information technology had to exist here. Ico is usually the first game anyone thinks of when asked almost underappreciated PS2 games, and for good reason – it was both disregarded and bloody brilliant.
Ico was a long escort mission, but before y'all run for the hills, know that it was an escort mission that was actually fun to play. Its striking art style and mixture of puzzles and enemy confrontations were superbly designed. The game possessed a level of character and refinement few games can even imagine, and was a precursor for the equally brilliant and more successful Shadow of the Colossus .
Information technology'southward a very challenging and frequently emotional journeying of a game. Information technology went through a catamenia of existence very rare, commanding high prices on eBay, merely now it tin be found in an Hard disk double pack with Shadow of the Colossus , so is far easier to find, which is something you really should exercise.
1. Beyond Skilful and Evil

If there was an laurels for the most criminally overlooked game e'er, Ubisoft's Across Adept and Evil would surely be in the running. Information technology's simply stunning that such a peachy game could be ignored past so many.
It had everything – great visuals; a good story; bright characters; a mixture of activeness, stealth, and puzzling; an open world; tons of secrets; and one of the all-time, most relatable protagonists effectually.
Created by Michel Ancel, the game told the story of Jade, a photojournalist who looks after a group of orphans with her uncle, a humanoid squealer called Pey'j. The globe she lives in is chosen Hillys, and it'due south invaded by an alien race known equally the Domz. This race kidnaps Hillyans to use as free energy sources or slaves.
Jade embarks on a mission to uncover the Hillyan military's involvement with the conflicting threat, ultimately to terminate the invaders and free the planet. She does this past infiltrating various facilities in order to larn photographic evidence of the collaboration. Using a combination of stealth and combat with her staff to explore the world, Jade acquires various upgrades, for her and her vehicles, including her hovercraft. She is also accompanied by Pey'j and special operative Double H.
Beyond Good and Evilused game mechanics from various other titles, mainly releases like Zelda and the Metroidvania genre. Parts of the globe are airtight off until Jade acquires the right abilities or equipment to progress, and the open earth can exist freely explored in order to detect secrets and side missions. There is a photographic side quest to take pictures of every creature species on the planet, and finding all of the pearls in the game (also used equally currency), can take a good while to complete.
The sequel to Beyond Expert and Evil is finally in development at Ubisoft, although there'due south no release date as of yet. If yous've never managed to play this classic adventure, then we'd strongly suggest y'all seek it out, either in your local game shop or via PSN. You really won't regret it.
Source: https://www.denofgeek.com/games/50-underrated-playstation-2-games/
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